Tuesday, September 17, 2013

Disney Researchers Create A Way To Make Geared Figures That Look Amazingly Life-Like




TechCrunch » Gadgets





Disney Researchers Create A Way To Make Geared Figures That Look Amazingly Life-Like



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For centuries the creation of geared automata has been sort of a dark art. To design a mechanical device to move like a human or animal was a trick in itself and to build the gears and rods necessary to propel the thing was even trickier. A team of Disney researchers, however, have created a system that will let puppeteers and fans of clockwork build geared robots using 3D printings and some metal rods. Most important, they look far cooler than this dude.


The designers programmed the system to “try” different configurations of gears at different size ratios. This gave them a ready-made library of motions they could reproduce including odd parabolas, repeating ellipses, and even moves that look random. Write the researchers:


A designer can then input an articulated character into the software system, select a set of actuation points on the character and sketch a set of curves to indicate the motion desired at each point. The system then draws upon the motion library to identify the mechanical assembly and its related set-up that best matches the desired motions. Simulation software then optimizes the assembly to achieve the animation envisioned by the designer.

Once the system works on the screen the computer ensures that the gears don’t clash or interfere with the structural components. Then the designer can create a 3D object and print it out on any 3D printer. Think of it as a sort of library/workshop for geared robots that allows you to remix ready-made motions with a very simple toolkit. Disney Research, Zürich, Disney Research, Boston, ETH Zürich and MIT’s Computer Science and Artificial Intelligence Laboratory worked together to bring the project to fruition. It also works well with “squishy” objects like jellyfish, allowing for real-looking animals to move in real-looking ways.


via 3Ders












Monday, September 16, 2013

Pebble's Eric Migicovsky Is Uninterested In A Potential Acquisition




TechCrunch » Gadgets





Pebble's Eric Migicovsky Is Uninterested In A Potential Acquisition




When it comes to competition, Pebble has plenty to be concerned about. In an interview onstage at TechCrunch Disrupt SF 2013, founder Eric Migicovsky seemed unconcerned about questions on competition from Apple and Samsung, claiming that Motorola and Sony have offered smartwatch products for quite some time.


However, speaking backstage, Migicovsky went a bit more in-depth with the latest products from Samsung and the idea of a forthcoming Apple iWatch, stating that Pebble would be pretty uninterested in the idea of an acquisition by the competition, should it be offered.


“In the Samsung Galaxy Gear presentation on stage, Samsung was really heavy on features for the watch but skirted how people actually use it every day,” said Migicovsky. “I use my watch on a daily basis, looking at upcoming weather forecast, with an app for Evernote, and an app on the phone to customize the watch with drag-and-drop functions that auto syncs to the watch.”


According to Migicovsky, Pebble is fortunate to have been working on wearable computing for years in the background, constantly iterating, as wearables heat up in general.


“We’re in a great position because we get to figure out what works first,” said Migicovsky.


That said, Migicovsky didn’t seem interested in the idea of an acquisition. For the record, Migicovsky claims that Pebble has never had an acquisition offer by Samsung or Apple or anyone else for that matter, but hypothetically speaking, it’s not something that piques his interest.


“We’re staying laser focused on the task of creating a platform that people can build on top of to communicate with wearables, and we won’t do anything that causes a distraction from that goal.”


But that doesn’t mean that there’s no new hardware in the pipeline. For now, Pebble is working on building the ecosystem around the product, like the companies building special bands or the developers building apps. Eventually, though, Migicovsky hinted that Pebble is looking at the other materials people wear on their wrists, perhaps hinting at a luxury model down the road.


After all, the Pebble is a sports watch.












Sunday, September 15, 2013

Like Us Network, A Pacemaker, Mark Cuban, And A Vending Machine: A Mobile Payments Journey




TechCrunch » Gadgets





Like Us Network, A Pacemaker, Mark Cuban, And A Vending Machine: A Mobile Payments Journey



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What is this? An ordinary vending machine you say? If that was your guess, you would be wrong, but it would be understandable why you might not notice anything special about it. That’s because, on the outside, this looks just like any other plain-Jane vending machine. No special screens or tap zones or NFC chips or anything like that grace its exterior, yet this machine can accept mobile payments from PayPal or Google Wallet.


How? Well, it has a special device inside of it — conceived and developed by Like Us Network‘s Ray Hernandez and Keyston Clay — that hooks up to the existing hardware inside and communicates wirelessly to accept payment and add credit from PayPal and Google Wallet. Other payments platforms are being planned as we speak.


Using either a smartphone app they developed or a mobile website (in order to identify a vending machine ID and to close the loop on the transaction) the credit is added to the machine when authorized. Pow! Your drink pops out just like you slid in a crisp dollar bill (or conversely like you struggled for over 3 minutes trying to unfold a bill that could be mistaken for a spitwad).



Outside the transactional nature of the payments process, there is also a loyalty play built in. The app can also tabulate loyalty points for sharing your purchase and execute other trackable activities. In one scenario, the team is investigating variable product pricing depending on the influencer status of the purchaser. For example, someone with a high Klout score might get an item for a reduced price or possibly even for free if they agree to broadcast their purchase. They are even considering geo-fencing some vending units to broadcast their location for impulse purchases. Pretty smart.


There have been many concepts over the years, mostly international, that have attempted or roll out alternative payments abilities for vending machines, but many have required new interfaces, hardware changes or payments methods that are not agnostic and that can add considerable capital expense to a deployment. That kind of  expense is notorious for stunting a roll out and stifling innovation.


But the beauty of Like Us Network’s approach is that it is plug and play. You drop their little wireless node into the vending machine, hook it up to the old-school chip board inside and mobile payments are enabled. No external alterations to the machine itself are required.


Monetization


Obviously it could be difficult to mark up items for sale, but the team are considering a few options. They are investigating a convenience fee for consumers or possibly data fees to the vending owners for the cloud ability of their node.


What pops into my mind as a viable option for monetization would be to simply take a cut of any (and only) purchases where the payment is facilitated by the system. I mean, that purchase might not have happened otherwise so the cut could be justified.


In general, I think their concept is a great idea, but who cares what I think? What I really want to know is “what does Mark Cuban think about it?” As it turns out, he actually has an opinion about it and, in fact, is an investor. Mark has invested $75,000 so far in the Like Us Network device.


How Mark Cuban came to be involved as an investor is an interesting story all by itself. Mark and Ray Hernandez came together during a freak accident at a gym where a man working out had a pacemaker “event” and fell off a treadmill. Both Cuban and Hernandez and some other good folks, came the man’s aid and afterward, conversation took place and the concept got onto Mark’s radar. He advised Ray and Keyston and now here we are at the concept’s launch at TechCrunch Disrupt SF 2013.













Saturday, September 14, 2013

CodeBender.CC Makes It Crazy Easy To Program Your Arduino Board From Your Browser




TechCrunch » Gadgets





CodeBender.CC Makes It Crazy Easy To Program Your Arduino Board From Your Browser



Screen Shot 2013-09-11 at 3.58.58 PM

The official Arduino IDE is a dour piece of software designed for uploading code to the ubiquitous and super-cool micro controller. It is a standalone, non-networked app that isn’t very pretty to look at. But what if you want to share code and upload programs right from your browser? That’s where CodeBender.cc comes in.


CodeBender is a browser-based IDE that supports uploading to nearly any Arduino board. You can use the program to copy sample code, browse code uploaded by other users, and even store private snippets. Because it is collaborative you can clone bits of code and use it in your own projects and there is even a curated list of cool snippets.


Founded by Vasilis Georgitzikis and Alexandros Baltas, the site came out of LAUNCHub, a European seed fund. ” It all started by my frustration as a computer engineer who was used to advanced development tools, only to lose them when I moved to coding for Arduino, and my frustration as an Arduino instructor on various hackerspaces around the world, when I spent 2.5 hours of each 3 hour workshop just to install the damned thing,” said Georgitzikis.


“We’ve also developed a technology that allows our users to program and control a network-enabled Arduino (i.e. Arduino Ethernet) through the network, straight through the browser using pure HTML5 technologies (i.e. WebSockets), which enables remote programming of IoT devices,” he said.


The system handles compilation and error reporting and ensures that the code you upload to your Arduino won’t break your project. Unlike sites like Circuits.io, this system doesn’t just simulate projects it allows for full control of your Arduino hardware right from the browser. Maybe this system will finally enable me to dig out my Arduino boards and actually do something.












Friday, September 13, 2013

Hands On With Apple's iPhone 5c: Plastic Feels Pretty Fantastic




TechCrunch » Gadgets





Hands On With Apple's iPhone 5c: Plastic Feels Pretty Fantastic



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Apple today introduced the iPhone 5c and iPhone 5s, and though the iPhone 5c is the less expensive of the two, it’s nonetheless very impressive hardware. I got some hands-on time with the 5c immediately following the presentation, and the plastic-backed beauty leaves a very good impression thanks to its single-piece case design and lightness in the hand.


The iPhone 5c comes in five different colors, including blue, green, pink, yellow and white. It’s packing an A6 chip, and the Retina display we came to know and love with the iPhone 5. Another big plus from the iPhone 5c vs. the 5 is that it packs more LTE bands than any other iPhone ever, and gets better battery life than its predecessor.


All of that is made more impressive by the fact that the iPhone performs terrifically, and looks fantastic. The colors really pop, and the case fits solidly in the hand and thanks to a slightly rubberized feel it should be easier to hold onto than any previous iPhone as well. The color-match wallpapers add to the charm of the overall package, and that’s likely to appeal to customers who just want a device that looks great out of the box and doesn’t require any laborious customization.

Click to view slideshow.


The attendant cases that Apple has designed are more substantial than you might initially believe from just looking at them from a distance. They feel very solid, and could likely shield your device from considerable impact. They’re lined with microfiber and soft to the touch, and they come in a variety of colors which contrast pleasingly with the iPhone 5c itself. The cut-outs in the iPhone 5c case also help the new colors really pop.


I’m maybe most impressed by how light and yet solid the iPhone 5C feels. While it may not quite live up to the ultra-luxe metal and glass feel of the iPhone 5 and now 5c, it doesn’t feel like a cheap device; this is a premium phone, despite the price tag and somewhat older internals. Based on my first impressions, I imagine the iPhone 5c will have plenty of fans when it goes up for pre-order on September 13 – this is a phone that offers a lot of value at its price point, and improves upon the iPhone 5, which is a first for Apple’s smartphone lineup mid-tier device.


Hands-On Video With The iPhone 5S and 5C (5C segment begins at 1:40):













Thursday, September 12, 2013

Nettlebox Is A $28,000 Hologram Rig That Lets You View Real-Time 3D From All Angles




TechCrunch » Gadgets





Nettlebox Is A $28,000 Hologram Rig That Lets You View Real-Time 3D From All Angles



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Russian startup Nettle, which is based in the Skolkovo Tech City area, is showing off a $28,000 holographic gaming set-up at TechCrunch Disrupt SF’s Hardware Alley. The Nettlebox rig consists of a 3D plasma display, with four fisheye lens infrared cameras at the corners to track the position of the gamer who wears a pair of 3D glasses with two infrared lights onboard. The game itself is powered by a Windows PC built into the table.


The set up tricks your brain into seeing a real-time holographic image of the game as you play. The holographic scenery appears sunken into the table, rather than standing out proud above the surface. Most importantly, the 3D illusion is sustained as you change your position so you can move around to get the best vantage point.


“With this technology users can see a 3D screen from all viewpoints, from all angles, and see a 3D object in front of him. The brain believes that it’s a real object because the illusion is very strong,” says co-founder Andrei Desyatov. “We are tracking the user’s position very fast.”


The  Nettlebox’s proprietary cameras run at 1,000 fps. That high frame rate is required to enable a “stable illusion” when the user changes their physical position, he adds. The camera range (i.e. the distance between the user and the table) is up to around 1.5 meters in the brightly lit (“noisy”) environment of the Disrupt conference hall but can extend up to 5 meters when using the Nettlebox in darker rooms, according to Desyatov.


After a brief hands on — or eyes on — I can confirm it certainly works, and that the effect is pretty immersive, though it did feel like it could become rather disorienting. And possibly end up inducing a  headache/motion-sickness style nausea. But that’s likely to depend on your sensitivity to this sort of stuff (speaking as someone who had to quit playing Minecraft because mining its 3D blocks left me feeling too queasy).



At $28,000 the Nettlebox itself is not about to become the next great leap forward in home videogaming, but Nettle is targeting this device at the presentation/exhibition market. It is also working with real-estate companies on developing showroom/presentation use cases by, for instance, allowing architects to walk around a hologram of a model building.


After that, it does have videogaming in its sights. ”The next step for us is gaming. We are going to create a gaming machine for amusement parks,” says Desyatov. “And then the last step is for videogames like strategies like Starcraft and so on.”


Pushing the Nettlebox into the home gaming market is going to require some serious squeezing of its price tag but Desyatov reckons it will be possible to build something that is “affordable for most users.”


Nettle is bootstrapping at present and launched the Nettlebox in Russia a few months ago. It’s got five customers so far and is looking to expand that customer base internationally, eyeing the U.S. market. “We’re thinking about looking for external funding to increase the speed of entering the gaming industry,” he adds.












Wednesday, September 11, 2013

In An Age Of Crowdfunding, GoPro CEO Nicholas Woodman Says Bootstrapping Is Still “Really Powerful”




TechCrunch » Gadgets





In An Age Of Crowdfunding, GoPro CEO Nicholas Woodman Says Bootstrapping Is Still “Really Powerful”



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Here’s a question that more than few consumer hardware startups are struggling with these days: should they try and raise money from a slew of wary investors or bring their projects to the public in hopes of a Pebble-style success? GoPro founder and CEO Nicholas Woodman sat with down with our own Matt Burns on the Disrupt SF 2013 stage to address that same question, and his message to would-be hardware startup founders is to strongly consider another option.


“Bootstrapping is a really powerful thing,” Woodside said. As long as you can bootstrap without sacrificing a competitive advantage or moving so slowly that you’re “eaten alive by competitors,” the benefits of being able to stay devoted to your singular vision can’t be overstated.


“Everyone has an idea over time of what the business should be, and during the formative period too many opinions could be disruptive,” he added.


Frankly, that’s easier said than done. Woodman was fortunate enough to have some supportive family members ready to help after a surfing trip begat an epiphany about the need for small, rugged, wrist-worn cameras. Between his mother and the savings he had left over from a previous venture, Woodman had about $65,000 to get GoPro off the ground (and subsequent $100k investments from his dad didn’t hurt), and some savvy product development and marketing deals have eventually helped sculpt GoPro into the company it is today.



But would that sort of approach apply for everyone? Definitely not. The spectrum of complexity is a vast one though, and some hardware projects will require significantly more capital before they can make the leap from wild-eyed notion to consumer-ready product. And that’s to say nothing of how lucky Woodman was to have family members who threw their own resources behind his new venture.


Of course, there’s often a tipping point in situations like this, and GoPro is no stranger to taking outside money. Back in late 2012 the company locked up a $200 million investment in a deal with Foxconn that valued the camera at a whopping $2.25 billion, but Woodman said the deal wasn’t so much about padding the company’s coffers as it was about building a relationship with a world-class OEM and the man who runs it. What’s more, GoPro was originally planning for an IPO before then which was deferred thanks to that hefty investment (though Woodman confirmed that an IPO is still in the works). Even so, Woodman believes that his bootstrapping experience was absolutely critical to GoPro’s growth, and pointed to one particular moment when the lack of accountability to investors fundamentally changed the company’s direction.


“As soon as we could afford it we bought a race car,” Woodman said. It’s not the sort of use of company resources that would thrill investors, but Woodman maintains and it led “to one of the biggest ideas we’ve ever had at GoPro” — taking those miniature cameras off the wrist and mounting it to “anything imaginable”. Needless to say, the gamble paid off.




Backstage Interview